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英語解説:Unity について🐱👍

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development.

The engine can be used to create three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering, construction, and the United States Armed Forces.

The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers. The next year, Unity was named runner-up in the Best Use of Mac OS X Graphics category in Apple Inc.'s Apple Design Awards. Unity was initially released for Mac OS X, later adding support for Microsoft Windows and Web browsers.

Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C# using Mono, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a Boo-based implementation of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.

Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.

Two separate render pipelines are available, High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP, previously LWRP), in addition to the legacy built-in pipeline. All three render pipelines are incompatible with each other. Unity offers a tool to upgrade shaders using the legacy renderer to URP or HDRP.

Creators can develop and sell user-generated assets to other game makers via the Unity Asset Store. This includes 3D and 2D assets and environments for developers to buy and sell. Unity Asset Store launched in 2010. By 2018, there had been approximately 40 million downloads through the digital store.

The engine is used in games including Pokémon Go, Monument Valley, Call of Duty: Mobile, Beat Saber and Cuphead according to the Financial Times.

As of 2018, Unity had been used to create approximately half of the mobile games on the market and 60 percent of augmented reality and virtual reality content, including approximately 90 percent on emerging augmented reality platforms, such as Microsoft HoloLens, and 90 percent of Samsung Gear VR content. Unity technology is the basis for most virtual reality and augmented reality experiences, and Fortune said Unity "dominates the virtual reality business". Unity Machine Learning Agents is open-source software whereby the Unity platform connects to machine learning programs, including Google's TensorFlow. Using trial and error in Unity Machine Learning Agents, virtual characters use reinforcement learning to build creative strategies in lifelike virtual landscapes. The software is used to develop robots and self-driving cars.

In the 2010s, Unity Technologies used its game engine to transition into other industries using the real-time 3D platform, including film and automotive. Unity first experimented in filmmaking with Adam, a short film about a robot escaping from prison. Later, Unity partnered with filmmaker Neill Blomkamp, whose Oats Studios used the engine's tools, including real-time rendering and Cinemachine, to create two computer-generated short films, Adam: The Mirror and Adam: The Prophet. At the 2017 Unite Europe conference in Amsterdam, Unity focused on filmmaking with Unity 2017.1's new Cinemachine tool. In 2018, Disney Television Animation launched three shorts, called Baymax Dreams, that were created using the Unity engine. The Unity engine was also used by Disney to create backgrounds for the 2019 film The Lion King.

Automakers use Unity's technology to create full-scale models of new vehicles in virtual reality, build virtual assembly lines, and train workers. Unity's engine is used by DeepMind, an Alphabet Inc. company, to train artificial intelligence. Other uses being pursued by Unity Technologies include architecture, engineering, and construction.

 

 

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Unity2021 3D/2D ゲーム開発実践入門 [ 吉谷 幹人 ]
価格:2,860円(税込、送料無料) (2024/1/14時点)